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Weaponist Buff

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Post by Aceboy360 Mon Aug 23, 2010 1:09 pm

1) Weapon Selection. On the HUD all 3 weapons appear and, you click one to activate it. When you try to activate another weapon the current weapon is deactivated, and the one you clicked becomes activated. Allowing quick tactical transitions.

2) Weapon Boosts. Soccer ball gives a speed boost equal to a Quincy, 2x strength/defense boost. Also whenever you use the Kick verb it drains 50 reiatsu. Rocket Launcher gives 2x defense, and 3x reiryoku boost. When you normally attack it shoots the machine gun dealing .5x reiryoku draining 50 reiatsu a shot, and the Shoot verb deals 2x reiryoku. The Slugger Bat gives a 3x strength, and 2x defense boost with a minor speed boost. The slugger bat has a new attack called Knock-back dealing 2x strength, and sending the target flying.

3) Sonido. They don't have anything, but Shunpo sounds like a good one for them because Sonido is really pure speed.
Aceboy360
Aceboy360

Posts : 33
Join date : 2010-08-17

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Post by Penny Mon Aug 23, 2010 1:15 pm

Weapons should be attached to the F keys.

F1=Rocket F2=Bat etc etc

Rage should be added for Weps also.


Penny

Posts : 6
Join date : 2010-08-23

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Post by Aceboy360 Mon Aug 23, 2010 1:23 pm

The HUD idea seems better mainly because thats where all the releases are, and why not use the HUD since it is already there? Besides that both idea potentially revolve around macros.
Aceboy360
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Post by Penny Fri Aug 27, 2010 8:17 am

So Weps are still shit.

They get a 50k health boost and like 2k stat boost when we become a wep.

Cool.

So, what else...?

We still have to compete with other classes that get 5x boosts in stats...while we get no boosts?

Bat should give Str

Rocket should give a Reir boost

Soccer ball should give a speedboost and Str?

Something along those lines.

Penny

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Join date : 2010-08-23

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